Vladimir Holopov
7705
Blvd De L’Acadie Apt. 1101 • Montreal, QC • C: (438) 937 6998 •
Portfolio website: http://vladimirholopov.blogspot.ca/
Software Experience & relevant skills
-
Software knowledge: 3D Max, Maya, Zbrush, Photoshop, Substance
Designer, Substance Painter UE4, xnormal, Crazybump, Topogun,
UVLayout, nDo2
-
Modeling of game ready hard surface and organic assets
and environments while accurately following the design
reference provided using 3D Max and
Maya in an equal capacity.
-
Texturing objects and environments using
Photoshop and Substance Painter as well as set
up shaders in Substance
Designer and Unreal Engine
-
Able to rapidly adapt different visual styles and follow
art direction
-
Comfortable working with others and follow
guidelines and technical restrictions.
-
Good understanding of modularity techniques used to quickly
and efficiently build environments and complex assets by utilizing the grid
and texture planning.
-
Strong foundation with understanding of color theory, light,
form and structure.
-
Keen eye for detail.
-
Fast learner and able to quickly and independently learn
new software and adapt new techniques and workflows
Education
•
Post Graduate
Certificate (2010); Game Art and Animation; Honors, Seneca
College
•
Life
Drawing (Summer 2009), Toronto
School of Art
•
Bachelor
of Information Technology (2009); Game
Development and Entrepreneurship
University
of Ontario Institute of Technology
Employment History
Eidos Interactive
Microsoft Compliance Tester September 2014 – Present
Completing checks in a timely manner to ensure that games meet Microsoft standards in time for submission
Keeping track of multiple projects in different stages and the level of quality they are supposed to be for their next milestone
Laying the foundation for requirements in early stages of development by performing content verification
Thinking creatively in order to find issues that are not part of the testcases but violate the Xbox requirements
Babel Media Ltd.
Xbox
360 Compliance Tester June 2014 – September 2014
·
Going
through check lists and test cases in order to ensure the title is compliant
with Microsoft standards
·
Utilizing
tools such as XbWatson, ApiMon and NEWT in order to verify expected game output
and functionality
·
Testing
newly implemented features and updating the client on arising compliance
violations
·
Filling
out, keeping track and regressing compliance bugs according to client standards
QA Tester
March
2014 – June 2014
·
Working
in a specialized environment in order to find issues specific to the pod that I
was assigned (progression, environment, sound, ad-hoc)
· Performing Ad-hoc testing while adhering to daily bugging quotas
· Reporting bugs in the Jira database while maintaining client specific bugging guidelines and avoiding duplicates
· Performing Ad-hoc testing while adhering to daily bugging quotas
· Reporting bugs in the Jira database while maintaining client specific bugging guidelines and avoiding duplicates
Eidos Interactive
QA Tester October
2013 – February 2014
•
Working
in a team as well as individually in order to locate bugs relevant to the
current stage in the project
•
Report
bugs in the database, supplying all the information required while conforming
to company set guidelines
•
Keeping
track of bugs reported and filling out requested information in a timely manner
•
Efficiently
making use of the database (Test track and Jira) in order to verify if issues
have been previously discovered in order to avoid duplicates, and update bug
status
•
Filling
out excel spreadsheets for tracking purposes as well as test cases
•
Writing
concise reports on a daily basis in order to inform superiors on working
activities and significant current issues
Gameloft
3D Artist (environment artist, vehicle artist) June
2011 – June 2012
•
Modeling
and texturing environments as well as vehicles using 3D Max and Photoshop
•
World
building (Placing assets in the scene), generating light maps, irradiance
calculation and cube-maps (for car reflections)
• Optimizing or enhancing the scene to fit on different mobile platforms ( iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad )
• Optimizing or enhancing the scene to fit on different mobile platforms ( iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad )
•
Skybox
creation
•
Lighting
and light-map creation
•
Modeling and baking LODs
•
Modifying
vehicles and environments according to manufacturer and legal demands
•
Bug
fixing
•
Assisted
with creating concept work
Brillinto Games
Character Designer, User Interface Artist June
2010 – September 2010
•
Responsible
for the creation of character avatars and avatar accessories for a casual
on-line game (start up developer). Working in 3Ds max, Zbrush and photoshop.
•
Designed
the icons and buttons for the user interface in Photoshop.
Media Vision Inc. Ajax, On. [internship] 2008 – 2009
3D Artist (Character, Asset, Rigging, Animation, rendering),
Project Manager
•
Modeled,
textured and animated the main character as well as environment assets
•
Managed
a small team of people in order to create promotional and instructional 3D
animations for the company’s laser game product lines
•
Established
schedules and time estimations in order to ensure that deadlines were met
Canadian Military Reserves 2002 – 2009
Armored/ Reconnaissance crewman, Corporal
•
Developed
strong discipline and team collaboration skills
•
As
a reconnaissance crewman had to learn to pay close attention to detail in order
to recognize and classify various military vehicles.
•
Taught
and supervised younger troops
•
Worked
a few summers as a stores-man; I was keeping track of the weapons and vehicles
going in and out of storage where I developed strong organizational skills.
Additional
Information:
Canadian
citizen based in Montreal, Quebec willing
to relocate
References
and recommendations are available upon request