Resume



Vladimir Holopov
7705 Blvd De L’Acadie Apt. 1101 • Montreal, QC • C: (438) 937 6998 • 



Software Experience & relevant skills


-          Software knowledge: 3D Max, Maya, Zbrush, Photoshop, Substance Designer, Substance Painter  UE4, xnormal,  Crazybump, Topogun, UVLayout, nDo2

-          Modeling of game ready hard surface and organic assets and environments while accurately   following the design reference provided using 3D Max and Maya in an equal capacity.

-          Texturing objects and environments using Photoshop and Substance Painter as well as set up shaders in Substance Designer and Unreal Engine

-          Able to rapidly adapt different visual styles and follow art direction
 
-          Comfortable working with others and follow guidelines and technical restrictions.

-          Good understanding of modularity techniques used to quickly and efficiently build environments and complex assets by utilizing the grid and texture planning

-          Strong foundation with understanding of color theory, light, form and structure.
-          Keen eye for detail.

-          Fast learner and able to quickly and independently learn new software and adapt new techniques and workflows

Education
          Post Graduate Certificate (2010); Game Art and Animation; Honors, Seneca College 
          Life Drawing (Summer 2009), Toronto School of Art
         Bachelor of Information Technology (2009); Game Development and Entrepreneurship               
University of Ontario Institute of Technology

Employment History

Eidos Interactive
Microsoft Compliance Tester                                                        September 2014 – Present
Completing checks in a timely manner to ensure that games meet Microsoft standards in time for submission
Keeping track of multiple projects in different stages and the level of quality they are supposed to be for their next milestone
Laying the foundation for requirements in early stages of development by performing content verification
Thinking creatively in order to find issues that are not part of the testcases but violate the Xbox requirements 




Babel Media Ltd.
Xbox 360 Compliance Tester                                        June 2014 – September 2014
·         Going through check lists and test cases in order to ensure the title is compliant with Microsoft standards
·         Utilizing tools such as XbWatson, ApiMon and NEWT in order to verify expected game output and functionality
·         Testing newly implemented features and updating the client on arising compliance violations
·         Filling out, keeping track and regressing compliance bugs according to client standards

QA Tester                                                                   March 2014 – June 2014
·         Working in a specialized environment in order to find issues specific to the pod that I was assigned (progression, environment, sound, ad-hoc) 
·         Performing Ad-hoc testing while adhering to daily bugging quotas 
·         Reporting bugs in the Jira database while maintaining client specific bugging guidelines and avoiding duplicates



Eidos Interactive
QA Tester                                                                    October 2013 – February 2014
         Working in a team as well as individually in order to locate bugs relevant to the current stage in the project
         Report bugs in the database, supplying all the information required while conforming to company set guidelines
         Keeping track of bugs reported and filling out requested information in a timely manner
         Efficiently making use of the database (Test track and Jira) in order to verify if issues have been previously discovered in order to avoid duplicates, and update bug status
         Filling out excel spreadsheets for tracking purposes as well as test cases
         Writing concise reports on a daily basis in order to inform superiors on working activities and significant current issues


Gameloft
3D Artist (environment artist, vehicle artist)                                     June 2011 – June 2012
         Modeling and texturing environments as well as vehicles using 3D Max and Photoshop
         World building (Placing assets in the scene), generating light maps, irradiance calculation and cube-maps (for car reflections)  
         Optimizing or enhancing the scene to fit on different mobile platforms ( iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad ) 
         Skybox creation
         Lighting and light-map creation
         Modeling and baking LODs
         Modifying vehicles and environments according to manufacturer and legal demands
         Bug fixing
         Assisted with creating concept work


Brillinto Games
Character Designer, User Interface Artist                             June 2010 – September 2010
         Responsible for the creation of character avatars and avatar accessories for a casual on-line game (start up developer). Working in 3Ds max, Zbrush and photoshop.
         Designed the icons and buttons for the user interface in Photoshop.


Media Vision Inc. Ajax, On. [internship]                                                      2008 – 2009
3D Artist (Character, Asset, Rigging, Animation, rendering), Project Manager
         Modeled, textured and animated the main character as well as environment assets
         Managed a small team of people in order to create promotional and instructional 3D animations for the company’s laser game product lines
         Established schedules and time estimations in order to ensure that deadlines were met


Canadian Military Reserves                                                                           2002 – 2009
Armored/ Reconnaissance crewman, Corporal
         Developed strong discipline and team collaboration skills
         As a reconnaissance crewman had to learn to pay close attention to detail in order to recognize and classify various military vehicles. 
         Taught and supervised younger troops
         Worked a few summers as a stores-man; I was keeping track of the weapons and vehicles going in and out of storage where I developed strong organizational skills.



Additional Information:
Canadian citizen based in Montreal, Quebec willing to relocate
References and recommendations are available upon request